Our philosophy is to foster learning as a humanizing, social activity creating authentic human growth and development. Initiating a common good through reasoned discourse and diversity of perspectives, experiences and traditions as essential components of a quality of life in our global context. To engender social responsibility in fulfilling a mission to create, communicate and apply knowledge to a world shared by all creating a culture of service that respects and promotes the dignity of every person.
As you travel the real world you or your avatar moves along with you and the Servémon Go interactive map. Different Servémon species reside in different areas of the world; for example, water-type Servémon are generally found near water. When a player encounters a Servémon, they may view it either in augmented reality (AR) mode or with a live rendered, generic background, and may meet other avatar. AR mode displays an image of a Servémon as though it were in the real world. Players can take screen shots of the positive Servémon encounters they create.
Our vision is care of the whole person — cura personalis. A vision in which intellect is only one part of an individual’s full development thereby establishing a connection between interior wisdom and exterior knowledge. Servémon Go was created and developed to instruct players on positive human interaction, helping, assisting, teaching, learning and human mindfulness. The enhancement of life through service to people and society.
Log into the app for the first time and create a personal avatar that looks like you or choose the avatar's gender, hair, skin, eye color, and outfit. After the avatar is created, it is displayed at your current location along with a map of your immediate surroundings. Players physically travel to explore the game's map and visit ServéStops (the smaller multi-colored icons), buildings, facilities, gyms, hospitals, and centers (the large towers), and geographic locations. ServéStops with starry petals falling from them are equipped with feature enticements. Features on the map include a number of ServéStops and Servémon facilities. ServéStops provide players with items, such as talismans, ServéBalls, and potions and can be equipped with items called enticements which attract wild Servémon. Facilities and geographic locations serve as care locations for team-based assistance and teaching encounters. These are typically located at global places of interest.
Servémon Go is a free-to-play (F2P) location-based augmented reality (AR) mobile game that allows players to help, assist, and serve with virtual creatures, called Servémon, to elevate humanity and appear on "play anywhere" streaming device screens such as phone, tablet, laptop, game console, or whatever other device as though in the real world. It makes use of GPS and the camera of compatible devices. An optional companion Bluetooth wearable device is planned for the future- the Servémon Go Plus will alert users when Servémon are nearby enhancing the player experience in transforming the world into a more human and mindful place to live.